Wednesday, May 24, 2017

Watch This Space

Finally got some time off work, a little summer vacation to catch up on all my projects.  The rest of this week is going to be interesting…

Tuesday, May 9, 2017

Made my own DM screen

Whenever I ref a game, I have two requirements for a referee's screen: I like it to be landscape rather than portrait, so that I can actually see and reach over it; and I need lots of room for notes and maps (I like to use big maps).

So I generally wind up using two four-panel landscape screens (the sort that were published for 4th and 5th edition AD&D), or one of those four-panel screens in combination with a customizable three-panel screen with pockets on the inside for tables and the outside for artwork (published ostensibly for Savage Worlds, but useful for pretty much anything). Still, it gets kind of annoying always having to schlep two screens around, and I don't have any particular use for 4th or 5th edition rules tables.

So I finally took the plunge and made my own screen.

Thursday, May 4, 2017

Now is the summer of my discontent.

Final exams are over. (They weren't nearly as difficult as I'd imagined. They never are, and yet I always manage to work myself up into a tizzy of stress and anxiety. Go fig.)

And so now I must begin the long, tedious process of a hardcopy proofreading of my books, red pencil in hand. Ah well, at least it's far pleasanter than proofreading on a computer screen.

Wednesday, May 3, 2017

Holy crap. I found GRID!!!

When I was a much younger gamer, I used a DOS program for hex maps. For the longest time, I couldn't even remember what it was called. But then I decided to go hunting around on the ancient archives of the web 1.0, and lo and behold, I found it:

GRID

…and it even works in DOSBox!

I am going to have some fun with this (once finals week is over…).

Saturday, April 29, 2017

Got my proof copies in the mail today; good and bad

In broad strokes, the books look good. I still have to go through and read the physical copies, since that's always the best way to proofread and find typos. (Typos are mysterious that way. The only want to manifest themselves once the book is printed. They hide while they live in computer files.)

Some of the book's illustrations, though, did turn out looking kind of crap—a few are almost solid black on the page. I'm going to have to re-sample them, adjust for much higher brightness/contrast, and try again. Which means another 2–3 weeks before I can publish the print editions. Oh, well; them's the breaks.

Tuesday, April 25, 2017

Muchly of things to be happening now

A bunch of stuff all at once.
• My proof copies for E&E and Gaia finally shipped, supposedly to arrive next Monday (the 1st). Cool beans.
• Finally finished watching through MST3K season 11.  It was awesome, I can't recommend it enough, and I hope that they keep on making more of it forever and ever.
• That software I talked about having written for a final class project last post? I'm now using it to help fill in the setting for the next E&E campaign that I'm going to run, the Lenovia river-valley and the Bâlamont Bayou. Basically, think The Princess and the Frog (the Disney one) meets Abraham Lincoln: Vampire Hunter. D&D fantasy plus 19th century southern Americana. It'll be a real hootenanny.
• And, oh, hey, yeah, I'm finally graduating in two weeks. Ahem… w00t.

Sunday, April 23, 2017

Stocking dungeons with Python (and I don't mean the 5 HD snake)

So this is fun... for my final project in my coding class, I've decided to write a suite of useful gamer tools in Python. I just finished the character generator last night, and now I'm working on a random dungeon-room content-generator. When all is said and done, I'll also hopefully have a working random wilderness (hex) map generator.

Lucky thing I just made up a page full of wilderness hexes to use for illustrating the E&E Core Rules, eh?  I'll bet that I could color 'em and have something pretty nifty here...

UPDATE: Well, it's after midnight (again...), but I managed to finish the whole project today. I now have a working character generator, dungeon-floor auto-stocker, and a random wilderness hex map generator.

And I can't stop playing with these little toys. So freaking cool... :D