Monday, March 27, 2017

Another update: things are moving fast now

With a few sample encounter tables built and chapters 1–5 all re-kerned and proof-read and referenced in the table of contents, it's finally time to turn my attention to drafting chapter 6.  It's a short, easy chapter—the "DM's Miscellany" typically found at the end of B/X type clones.  Advice for the referee, hints at how high level play should work, that sort of thing.

Then it's just the appendices and the index, and it's all done.  Holy crap.

I just have to kick myself back into "drafting rules text" mode.

Huh; I wonder how I go about doing that?

At long last. Work on chapter 6 (the last chapter) finally begins.

I have statted up all the monsters there are to be statted.  Here's the final tally:

33 abominations
172 animals (kill me.)
47 chimeras and magical beasts
42 constructs
29 fae spirits
44 humanoids and giants
27 planars and elementals
24 plants and oozes
16 undead

434 bloody monster entries in total.

Holy fucking shit.

I should just re-title this book "The Steampunk Monster Manual" and be done with it.

Friday, March 24, 2017

Undead: The Finalized List

I've finally begun to work on the last category of monsters to be found in the Engines & Empires Core Rules—the undead.  This doesn't quite finish off Chapter 5; I'll still need to mock up some encounter tables to truly put the last nail in this particular coffin-lid.  But at least I'm nearly done statting up individual monster-entries, at long, long last.

So, without further ado, here's what the last set of monsters to be added to the game will look like:

Wednesday, March 22, 2017

The finish line is in sight...

Okay, that puts the lid on planar spirits.  Now onto plants, fungi, and oozes.  This should be a nice, short, easy chapter.  (But bo-o-o-ring.)  Hopefully I'll be done with it by sometime tomorrow and onto the undead, at long last.  Undead are awesome.

Saturday, March 18, 2017

Only three categories left…

Whew.  I've finally finished statting up all the faes and humanoids for the E&E Core Rules.  This was horrifically time-consuming.  I have to say that, while faeries are certainly interesting in principle, once you get down to the nitty-gritty of statting up individual monster entries, it becomes quite the repetitive slog.  "Oh, hey, look: another mischievous fae that doesn't grasp human morality or mortality, and, big surprise, it lives near water and probably turns into a horse for some reason(?), and it somehow uses that to try and drown people. which supposedly works because reasons; and, oh yeah, it doesn't like iron."

Writing about humanoids was at least fun, because they have cultures and differences—things worth writing about!  And it was pretty fun to suss out which ones would make good player characters and what their stats and classes ought to be.  (It really helps that my revised take on demi-humans is so clean and straightforward.)

So that just leaves Spirits, Plants, and the Undead.  Spirits (angels, demons, and elementals) is the only really long chapter I have left to write; plants and undead will breeze by in a day of writing each. In fact, since it's spring break now, I'm fairly certain that by the end of the week, I'll be done with monsters altogether and well on my way to finishing the last major chapter of the book (chapter 6, DMing rules and all the miscellaneous crap not yet covered—it's actually not that big of a chapter).

Meaning, I could just possibly have this baby ready to publish by sometime next month!  WOO-HOO!!!