Sunday, January 19, 2014

2nd Edition House Rules

Well, this feels familiar.

Back in high school, I spent a lot of bloody time writing and revising and re-revising my house rules for our old 2e campaigns.  Of course, those original house rules documents are long vanished now, discarded as pointless once 3rd edition came along and made them altogether irrelevant.  So... now I need some new house rules, to make 2nd edition's rules conform to my present-day sensibilities without actually impairing the feel of what makes 2e unique.

Saturday, January 18, 2014

Jumping the Rails: Converting an Entire Game, Mid-Campaign

So this might be the craziest thing I've done in a long time, but I've finally just become so bored with the simplicity of Barbarians of Lemuria that I've resolved to convert the whole of my current campaign to D&D---specifically, AD&D 2nd edition.  Now, two things to note before I get into the details here: first, I haven't played AD&D 2nd edition pretty much at all since it was the current edition, back in 1999(!) or so; and second, I haven't converted a whole campaign's ruleset since my last major gamer crisis, back around 2006 or 2007, when I at last gave up on 3rd edition D&D and went all the way back to playing RC OD&D.

Sunday, January 5, 2014

I'm writing a new RPG

Well, it finally happened.  Something in my brain must have snapped into reverse, because I've grown a little bored with... wow, I'm not even sure there's a word for the concept, so I'm going to coin it here: I've grown bored with "character-simple" RPGs.  This is not the same thing as rules-heavy vs. rules-light; I still want rules-light.  I would still rather make a ruling than search through a manual for some obscure procedure.  But I've just about had it with games where the player characters are defined only by a few broad cliches and some bare numerical ratings.  There's something about this over-simplification that just doesn't work for long campaigns.  The simplicity of the characters themselves isn't satisfying.

Hardware Collecting Part 3

Well, I've added a few machines to my collection.  I got that Tandy CoCo 3.  I got an Amiga 500 relatively on the cheap (the FDD just needed a little repair work).  And I got an Atari STfm, which is one of the early Atari 16-bit models, with both the FDD and the RF modulator built into the console.

That means I've pretty much collected all the decent 8-bit gaming computers that were released in the USA (which still excludes a number of crappy platforms, like Timex Sinclair and Coleco Adam), and the only 16-bit computer I have left to find is the Apple IIgs.  32-bit machines remain (the IBM PC-AT, Amiga 1200, and Atari TT-series or Falcon), to say nothing of those dedicated gaming consoles and handhelds I still can't seem to find anywhere (Virtual Boy, Neo Geo, Atari Jaguar, and TurboGrafx-CD).

So, so very close...