Saturday, February 4, 2012

Remaking a World

Previously, I gushed about the prospect of changing gears and starting up a new campaign. Now I want to go into a little more detail about what the setting for this campaign will be like. I stated previously that I was taking the campaign world that my old group from high-school used -- it was, in fact, our first consistent campaign world, and the first setting we ever used for more than one campaigns' worth of characters -- and revising the world along a number of relevant dimensions:

Gamer ADD Strikes Again

It was roughly, let's say June of last year, when I started running my current Engines & Empires campaign. It was meant to be a pretty simple affair, a forest near a town with a big ten-level dungeon and a few dangling plot-hooks. These months later, the party is just now reaching name-level and planning the construction of a stronghold, and it really feels right to let this campaign start winding down towards the conclusion.