The old, Labyrinth Lord based version of Engines & Empires replaced the cleric class with an "occult scholar" class, which was intended as a reference to the origins of the cleric as a Dr. Van Helsing expy. Since the new, stand-alone version of E&E ditched the Vancian magic system altogether, and with it the need for separate arcane and divine spell-caster classes, some of that flavor was lost, somewhat to my regret.
The old, original version of Retro Phaze also had a scholar class, as a stand-in for the red mage or bard; the new, up-and-coming version of the game moves the scholar from "optional fifth class in the back of the book" to "standard fifth class, right there with the other main four." Calling this version of the character class a "scholar" is something of a reference to the Final Fantasy scholar class, which is noted for wielding books as weapons, and for "scanning" monsters to find their weaknesses.
Well back in January, I decided to combine these ideas and created a "fifth base class" for Engines & Empires, one based on the Van Helsing style scholar. I suppose I just got too distracted to get around to writing it up formally. Plus, I figured that I would wind up debuting the new class in Shade Isle when I got around to writing that. (Turns out, Retro Phaze VI just felt more urgent.) You see, adding a scholar class to Engines & Empires fills a lot of niches that rather need filling. It provides an alternative Int-based class for cultures, settings, and time periods that aren't inclined to use steampunk technology; which means that in a gonzo steampunk setting, the scholar can be an alternative to the technologist for in-game societies that don't use steampunk technology. And in a non-steampunk setting, Engines & Empires can still be used a complete game with a sufficient variety of classes.
But, most importantly, there gets to be a whole class dedicated to monster- and undead-hunting again, and there gets to be a proper "gish" class for human characters now. The link to the (one-page) addendum is going to live on the sidebar of this blog for the time being, but anyhow, here it is.