Tuesday, February 28, 2017

Some Fae on the Way

A couple of days ago, I finally finished my first once-over of the new E&E rule-book's "written-so-far" material.  It's going to need more proofing and editing yet, but in the meanwhile, I've caught back up to where I was before school got super busy last semester, and I've started writing again.

The list of fae creatures populating the next sub-chapter has been finalized.  This is going to be fun, but also time-consuming: fae are complicated, with lots of little details and a quirky variety of abilities, strengths, and weaknesses.


Honestly, I'm looking forward to just being done with this part and moving onto humanoids.  Humanoids have cultures, societies, cool shit to write about.  Humanoids are interesting.

Fae are fascinating, but too otherworldly I think to be truly interesting.

Friday, February 24, 2017

Black Sheep Sequels

Several months ago, I resolved to finally watch all the way through all of Star Trek, in chronological order.  I got through Enterprise (which I dearly love) and the original series (which had its ups and downs, but was mostly pretty awesome) and the animated series and the Motion Picture and Wrath of Khan (as good as everybody says it is) and Search for Spock (maybe my favorite Trek movie)… and just sort of ran out of gas before I could really get into The Voyage Home.

I'm sure I'll pick it up again soon, but in the meanwhile, I decided to break up my Trek time with a pure nostalgia kick: The Super Mario Bros. Super Show.  I was five when this show first aired… and to put into context just how strange it is that I loved this show so very much, my parents didn't allow my siblings and I to even own video games until I was at least twelve.  (If there needs to be some psychoanalytic reason as to why I've decided to collect every video game console ever, this would be it…)  But I really did love the Super Show, the Zelda cartoons on Friday, the live action segments with Captain Lou and Danny Wells—these guys basically were the Mario Brothers to the young me (and to millions of late 80s gamers too, I'm sure).

Thursday, February 23, 2017

Have you ever tried to change the font-size of a half-written book?

Oy vey, what a hassle.

When I'm writing a book, I generally like to draft and format at the same time.  That is to say, I don't just type up all the text and then try to make it pretty on the page; I use a word processor to template out what the printed book is going to look like, and then I draft the text while fitting it into that template.  This allows me to edit on the fly, make word-choices that aid in justifying and kerning the text, and make sure that I can fit paragraphs or illustrations within a given page-count.

But as I've been merrily typing along, drafting the text to the Engines & Empires Core Rules, I've noticed how long the book has been getting, and how large 10-point font (for text) or 9-point font (for spell and monster descriptions) has looked on the page, and thought more than once about shrinking everything down by a point.  Then, once my load of schoolwork lightened up this semester and I took the plunge back into working on E&E 2e, I decided to go for broke and try it—after all, going over the book would be a chance to both proofread and revise everything, and a good memory-refresher.

Tuesday, February 21, 2017

Rethinking demi-human classes

So now that I'm on my last semester as a physics undergrad (and it's an easy one, thank goodness: I made sure to knock out of my labs, projects, and physics classes last semester, and all that's left for me to mop up on this last go-around are the math classes I need to pick up my mathematics minor), I've actually found myself with a bit of time to get back into working on E&E 2nd edition again.

Before I got back into the nitty-gritty of drafting chapter 5 and all those monster stats, though, I thought that this might be a good time to go back over chapters 1–4 with fresh eyes and proofread, revise, and edit.  Some sections needed it badly; others, not so much.  But one of the big actual changes I wound up making to the rules was to implement yet a new take on how demi-humans work.