But it ain't so! The Cyclopedia lived alongside boxed sets and adventure modules! 1992 and 1993 were especially prolific years for old D&D, just before its twilight—after 1993, the only two old D&D products to be printed at all were two iterations of the Classic D&D Game, in 1994 and 1996.
I think I need to do this. It will be interesting to look at these adventures through fresh eyes, seasoned by a few years of tabletop-focused old-school play. The Challenger Series adventures were board-gamey and rail-roady, but they have a unique charm. (I probably won't get around to this until after I've finished up with National Campaign Creation Month, but look for it eventually. This must happen. Classic D&D needs to get the attention it deserves.)