Saturday, April 16, 2011

N is for Nnnnnnggghhh!!!

...a.k.a. the the wall banger noise of pure frustration that a Dungeon Master makes through clenched teeth and pursed lips when the player characters don't bite the obvious plot hook and instead decide to go zipping off in some other random direction. And of course you can't stop them or redirect them, because then you're railroading and that's always bad. So you've either got to improvise something completely different off the cuff, or find an excuse to call the session early. (Speaking of... today's session got called about an hour early, for unrelated reasons. *whew*!) And best of all, since two of my players presently constitute about 50% of my blog readership, I can't go into anymore specifics than this without spoiling something major!


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